Popular culture once gave up on Dungeons and Dragons Game, but it has returned and is more popular than ever. The renowned fantasy role-playing game has finally made the transition from the basement to living rooms around the globe thanks to a prominent role in Stranger Things and the success of Critical Role.
Therefore, this is the best moment ever to pick up a D20 and start rolling the dice! But with a game this big and with many scenarios to play, you might be wondering, “How do I start?” Well, we’re here to assist you! A beginner’s handbook to Dungeons & Dragons is provided here to help you get started on your first adventure.
A Brief History
Gary Gygax and Dave Arneson released Dungeons and Dragons for the first time in 1974 as they looked to develop a game that concentrated on heroic encounters with unique adversaries. Men & Magic, Monsters & Treasure, and Underworld & Wilderness Adventures were the three adventure books included in the first edition of the game, which was shipped in a faux wood-colored cardboard box. After 40 years of adventure, the 5th edition was published, sparking the current roleplaying resurgence.
How it Works
Storytelling is at the heart of Dungeons and Dragons. Players effectively act as storytellers for the group, leading characters on perilous escapades as they hunt for wealth, face off against terrible adversaries, and even perform daring rescues.
The sole restriction on the adventure itself is the players’ collective creativity. The only actual prerequisites for getting started are some pals, a few materials, and an experienced DM.
What’s a Dungeon Master?
The Dungeon Master (DM), who is in charge of establishing the environment, the objectives each player must achieve, and the rewards the heroes can obtain, is the main storyteller and originator of the adventure that the heroes go on. The DM’s role is to design an adventure that is enjoyable, thrilling, and hard, and the player’s goal is to cooperate in order to live.
Gather The Supplies
D&D is simple to learn and play. We suggest the following to start a game:
- The Player’s Handbook (5th Edition)
- One set of dice: a D4, D6, D8, D10, D12 and D20
- Printed character sheets
- An adventure
Choose An Adventure
An adventure is essentially a pre-written book with a plot including made-up characters and creatures. We advise choosing a “one-shot” (an adventure that may be finished in one session) as opposed to a multi-day campaign for the very first adventure. One-time initiatives typically involve less commitment and need less effort to launch.
A D&D Starter Set, a carefully picked box that also includes pre-made characters, a rulebook, and dice, is a fantastic place to start. It’s a little adventure that offers a simple way to start playing the game. Finding a competent Dungeon Master who can create a unique adventure for your party is advised if you want to launch your plunge into the Dungeons and Dragons universe. You’ll get more assistance getting started and a better, more engaging storytelling experience if you work with an experienced DM.
Create Your Hero
Players must design their heroes before starting the journey. Each player must first choose a race, or “species,” and a class, which corresponds to the “job” of the hero. You will first complete a character sheet, which is used to keep track of each hero’s advantages and disadvantages. It’s crucial to add supplementary information as well, such as the character’s appearance, attire, and distinctive traits. The goal of the hero should be an adventure, such as hunting out a long-lost relative, exacting revenge, or discovering hidden wealth.
Picking a Race
The race of their character bestows on them certain benefits and talents. A fighter might be a tenacious dwarf monster-slayer, an elegant elf master of the blade, or a ferocious human gladiator, for example. The race of the character influences not only the skills and talents but also gives the story of the character its initial direction. Characters come from various races, such as:
Selecting a Class
The key defining factor of a character’s abilities in the Dungeons and Dragons world of magic is their class. A class is a character’s calling rather than just a profession. The class of a character will determine their accessible talents and abilities as well as their capabilities, strengths, and weaknesses. Character classes include, among others:
The important thing to remember while designing a character is that Dungeons and Dragons gains more intrigue and engagement when each hero is given more dimension. Once the heroes are known, the DM can begin incorporating those aspects into the adventure.
Learn the Game Mechanics
The Player’s Handbook’s length gives the impression that Dungeons and Dragons is difficult, but don’t let that intimidate you. Basically, there are three steps to playing Dungeons & Dragons:
- Describe – The DM describes the scenario of the adventure
- Decide – The heroes decide what they want to do
- Roll – The hero rolls the dice to determine if they succeed or fail
The series of events then continues, leading the protagonists on a fabled journey. The game is special and distinctive because each player’s choice ensures that no two campaigns are ever the same.
Create Your Group
The best Dungeons and Dragons players are not always avid gamers, which might surprise you. Role-playing games are typically inclusive of all types of players, and the majority of them adopt the group’s personality. We advise groups to embrace empathy, creativity, and openness to “going with the flow” in order to have the most fun.
Select A Location
It can be difficult to find an appropriate place to play Dungeons and Dragons, but if you want an active social scene, our extra-large RPG booths at Well Played are ideal for your adventure.
How should a beginner start Dungeons and Dragons?
A Dungeons and Dragons Starter Set, a carefully picked box that also includes pre-made characters, a rulebook, and dice, is a fantastic place to start. It’s a little adventure that offers a simple way to start playing the game.
Is it possible to play Dungeons and Dragons alone?
D&D can be played by one person, yes. A Dungeons and Dragons game played alone can be quite rewarding and allow for great exploration. If and when you join a full D&D game, it can also help you become a better player and Dungeon Master.